Heroic dimension and monomyth in video games | Tomsk State University Journal of Cultural Studies and Art History. 2019. № 33. DOI: 10.17223/22220836/33/3

Heroic dimension and monomyth in video games

The relevance of studying myth is due to its invisible and at the same time total presence in culture. We view video games as a product of post-non-classical culture, as new simulation technologies that provide a sense of control, active participation, and freedom of action. Video games open up new possibilities for constructing mythological realities that are not yet comprehended. They make it possible to create many virtual worlds inhabited by fictional characters and objects, which, however, acquire their existential forms in the gameplay, embodied in actions, thinking, behavior and creativity of players. The purpose of this article is to study the image of a hero and his journey (monomyth) in video games and the features that they acquire due to the medium. Mythological stories about heroes are timeless in nature, they are understandable and close to each of us, because the depths of the human psyche are rooted in the past. Monomyth, presented by J. Campbell is universal. It can be found in ancient myths and legends, as well as in modern narrative practices, including literature, cinema, video games. We traced the evolution of the hero image in video games: 1) the heroic emerges in video games by the mid-1980s. Heroes are mostly invincible, unemotional men. Monomyth is presented as a path of a hero, but with no certain beginning and no end; 2) in the 1990s, characters of video games are totally anthropomorphized, the heroic era begins. Monomyth elements are almost fully present in video games; 3) since the 2000s, the heroic has been democratized in video games. This process is illustrated by the example of the Metal Gear Solid video game series. In modern video games, monomyth acquires variability, which is influenced by nonlinear gameplay, side quests and the open world. Having analyzed the mythological hero image and monomyth, we have identified a peculiar feature of the heroic in video games, which is democratization and procedurality. In comparison with other media video games liberate the heroic, democratizing it to extreme and making it potentially universal. The transformation of the heroic image and monomyth in modern video games leads to the fact that each of us can be a hero, or rather, we can continuously become one over and over again.

Download file
Counter downloads: 228

Keywords

видеоигра, миф, мономиф, герой, gamestudies, video game, myth, monomyth, hero, game studies

Authors

NameOrganizationE-mail
Galanina Ekaterina V.Tomsk Polytechnic University; Tomsk State Universitykate.galanina@yandex.ru
Vetushinskiy Alexander S.Moscow State University n.a. M.V. Lomonosova.vetushinskiy@gmail.com
Всего: 2

References

Галанина Е.В. Миф как реальность и реальность как миф: мифологические основания современной культуры. М. : Изд. дом Академии естествознания, 2013. 130 с.
Gottschalk S. Videology : Video-Games as Postmodern Sites/Sights of Ideological Reproduction // Symbolic Interaction. 1995. Vol. 18 (1). P. 1-18.
Галанина Е.В., Батурин Д.А. Мифологический образ священного жертвоприношения в видеоиграх // Вестник Томского государственного университета. Культурология и искусствоведение. 2018. № 31. С. 21-34.
Perlich J., Whitt D. eds. Millennial Mythmaking: Essays on the Power of Science Fiction and Fantasy Literature, Films and Games. Jefferson, N.C. : McFarland, 2010. 202 p.
Wrisinger C. "Link"ing Monomyth and Video Games: How The Legend of Zelda Connects Myth to Modern Media. Master Thesis, University of Central Missouri, 2014. 161 p. [Electronic resource]. URL: http://centralspace.ucmo.edu/handle/123456789/324 (accessed: 14.12.2018).
Segal R. Introduction: In Quest of the Hero // In Quest of the Hero, ed. Alan Dundes. N.J. : Princeton University Press, 1990. P. Vii-xxxi.
Ранк О. Миф о рождении героя. М. : Рефл-бук; К. : Ваклер, 1997. 252 с.
Raglan F.R.S. The Hero: A Study in Tradition, Myth and Drama. Mineola. N.Y. : Dover Publications, 2003. 336 p.
Sienkewicz T.J. The Hero Pattern [Electronic resource]. URL: https://department. monm.edu/classics/Courses/Clas230/MythDocuments/HeroPattern/default.htm (accessed: 14.12.2018).
Pearson C.S. Awakening the Heroes Within: Twelve Archetypes to Help Us Find Ourselves and Transform Our World. San Francisco : Harper One, 1991. 352 p.
Кемпбелл Дж. Тысячеликий герой. М. : Ваклер, Рефл-бук, АСТ, 1997. 384 с.
Воглер К. Путешествие писателя. Мифологические структуры в литературе и кино. М. : Альпина нон-фикшн, 2017. 476 с.
Segal R.A. Hero Myths: A Reader. Malden : Blackwell, 2000. 220 p.
Klaus S. Heroes in Virtual Space // Stud. ethnol. Croat. 2010. № 22. P. 361-391.
Bartle R. Virtual worlds: Why people play // Massively multiplayer game development. 2005. Vol. 2(1). P. 3-18.
Donovan T. Replay: The History of Video Games. Lewes : Yellow Ant, 2010. 516 p.
Dillon R. The Golden Age of Video Games. The Birth of Multi-Billion Dollar Industry. London ; New York : A K Peters / CRC Press, 2011. 218 p.
Шефф Д. Game Over. Как Nintendo завоевала мир. М. : Белое яблоко, 2014. 384 с.
Montfort N. Racing the Beam: The Atari Video Computer System. Cambridge; London : The MIT Press, 2009. 192 p.
Plyler J. Video Games and the Hero's Journey [Electronic resource]. URL: https://writingandrhetoric.cah.ucf.edu/stylus/files/5_1/Stylus_5_1_Plyler.pdf (accessed: 14.12.2018).
McGonigal J. Reality is Broken: Why Games Make Us Better and How They Can Change the World. N.Y. : The Penguin Press, 2011. 416 p.
 Heroic dimension and monomyth in video games | Tomsk State University Journal of Cultural Studies and Art History. 2019. № 33. DOI:  10.17223/22220836/33/3

Heroic dimension and monomyth in video games | Tomsk State University Journal of Cultural Studies and Art History. 2019. № 33. DOI: 10.17223/22220836/33/3

Download full-text version
Counter downloads: 654