Gamification in media: signs gamification product | Journalist Yearbook. 2015. № 4.

Gamification in media: signs gamification product

Researchers and practitioners of the media tend to use term «gamification» for including any gaming technology in the plot structure of the media. Our goal is to clarify the concept of gamification and to determine qualifying characteristics of it. In this article we highlight the features of a gamified product and examine them on an actual example of the media (the case-study).

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Keywords

геймификация, мотивация, игровые технологии, медиа, признаки, рутинный процесс, прогрессия, наблюдение, gamification, motivation, game tehnology, media, characteristics, routine process, progressive, feedback, behavior

Authors

NameOrganizationE-mail
Titova Valentina N.Tomsk State University; Tomsk State Pedagogical Universitylitisa@yandex.ru
Всего: 1

References

Орлова О.В., Титова В.Н. Геймификация как способ организации обучения // Вестник ТГПУ (TSPU Bulletin). - 2015. - №9 (162). - С. 60-64.
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Candidate Match Game. USATODAY. URL: http://www.usatoday.com/ interactives/news/politics/candidate-match-game/
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Werbach К. Gamification // Coursera. URL: https://class.coursera.org/ gamification-002/lecture
W. Hsin-Yuan Huang, D. Soman. A Practitioner's Guide To Gamification Of Education. - Rotman School of Management, University of Toronto. - 10 December, 2013
 Gamification in media: signs gamification product | Journalist Yearbook. 2015. № 4.

Gamification in media: signs gamification product | Journalist Yearbook. 2015. № 4.

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