AUGMENTED REALITY APPLICATIONS POSSIBILITIES IN EDUCATION
The article describes the international experience of using augmented reality technology in education. Different strategies and use cases augmented reality applications are considered in primary and higher education. One of the using augmented reality scenarios in education is the development of educational games. Early examples of such games were developed at MIT (Massachusetts Institute of Technology). Gaming applications 2006-2008 used user’s geographical location data to associate the physical and augmented reality. Because of the performance increasing of mobile devices and the digital cameras matrices recognition of matrix and color images codes became possible. Modern educational applications of augmented reality uses a contrast black-and-white image as a trigger, or a more complex graphical trigger. Playback of three-dimensional content features on the mobile device provides creation of complex 3d models. Anatomical organs and human’s body models are often used in similar applications. Another example is an application that displays celestial bodies, satellites and space stations on the screen of a smartphone or tablet. Augmented reality technology used in the teaching of other disciplines: chemistry, astronomy, mathematics, music, etc. Application is used as in the highest as in the middle and pre-school education. Besides augmented reality applications designed for specific tasks, there are free and paid online services that can help to create augmented reality objects. Services as Layar (http://layar.com), Junaio (http://junaio.com), BuildAR, Augmented (http://buildar.com) allow you to create simple augmented reality objects and tie them to the graphic triggers. Teachers and students can gain experience in the design and management of their own augmented reality. Some authors mention the following types of educational applications of augmented reality: books, games, learning applications, object modeling, applications for training skills. Today AR technology in education is at the development stage, and, given the prospects for their improvement, it is necessary to establish a methodology for their application. Analysis of foreign experience and testing of augmented reality technology in the domestic education is seen as a promising task. Work is performed under the program of TSU competitiveness improvement program.
Keywords
дополненная реальность,
образование,
информационно-коммуникационные технологии,
augmented reality,
education,
information and communication technologiesAuthors
Zilberman N.N. | Tomsk State University | zilberman@ido.tsu.ru |
Serbin V.A. | Tomsk State University | serbin@ido.tsu.ru |
Всего: 2
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