THE FACTORS OF COMFORT AND TOUCH DEVICES IN THE EDUCATION SPHERE | Open and distance education. 2018. № 3(71). DOI: 10.17223/16095944/71/8

THE FACTORS OF COMFORT AND TOUCH DEVICES IN THE EDUCATION SPHERE

Comprehensive pedagogical research, taking into account the factors of comfort and application of portable and sensor devices in modern conditions, is carried out. An electronic questionnaire has been developed with regard to the emotions and ASMR of students in the educational process. Updating the computer Park, educational institutions are often guided by the most productive models and high-speed methods of information transmission and powerful devices. However, periodic surveys reveal a high degree of adaptation of students to portable - i.e., more “slow” but ergonomic technology. At the same time, the time of operation of powerful personal computers (desktop, notebook, and laptop) and the number of installed programs is reduced, because young people prefer to combine different types of devices in their learning and leisure. In this respect, information about the use of touch and emotions of students when designing the regulation of electronic manuals and the remote mode of operation is particularly relevant. According to our data, the average student owns simultaneously 4 types of devices with different functions, and the probability of a “classic” combination, i.e. the most popular model set (palmtop + tablet + notebook) is 36.8 %. In addition to the parameters and the total number of equipment, let us take into account the following indicators: experience of individual work at the computer (years); the number of installed programs; daily sessions at the computer (hours); the number of personal pages in networks; number of contacts in the network (content of address books). There remains the possibility that the range of electronic tasks adapted to sensor devices can be significantly expanded. The psychological correction of students’ behavior in the classroom regarding the use of tablets is perspective. The advantages of small and mobile equipment in education and social life are undeniable: lack of noise, rapid connection of USB and wireless devices, and convenient location on tables. In this regard, the strategy of increasing comfort and mobility is no less relevant than the growth of computer performance. In our research, the emotions - autonomous sensory meridional reaction in a broad sense (ASMR) - are estimated by 15 triggers. In addition, we take into account five indicators: the maximum period of productive work (minutes); the volume of text read without interruption (pages); the number of films viewed for the current month; the volume of mobile music library (files); the number of images in the social network albums. In the computer class, the remote provision of services for synchronization and effectiveness of the teamwork in the network is affected by the structure of information flows (video, sound, text), format and layout of data, as well as the side factors - the overall noise level, poor acoustic performance of the premises, outdated or not ergonomic technology. When designing electronic tasks for remote use, it is desirable to capture the artistic tastes, preferences and meet the consumer needs of the audience in terms of ergonomics and aesthetics. A comparative analysis of the data reveals a trend of increasing efficiency and increasing reading time by reducing video watching. When developing tasks, the most relevant effect of the dynamic component: with successful, as erroneous actions of the student, the information-sign system of the task should actively respond (change of the color, shape changes, appearing a hint). The questionnaire is a 23 sheet workbook in MS Excel and works without the use of Mac-ROS. Due to the illustrations and explanations, the test is designed to fill in the items and positions independently, without the help and influence of the teacher, 12 parameters are taken into account. The questionnaire is placed on the server; students make individual copies of the template. For statistical processing and accumulation of dates, the content of questionnaires is accumulated, through the cell link, in the final book. In the future, students have the opportunity to re-apply to the questionnaire and change its content for the purpose of self-analysis of behavior in the network, the relationship to data formats, games, video and music. All the algorithms of the questionnaire are open to students, there are no protected sheets, which, in principle, is convenient for remote working. The mathematical apparatus and means of visualization of the test make it possible to reveal the disharmony in the assimilation of information and possible causes of reduction of productivity in groups or discomfort. For a detailed analysis of emotions group triggers ASMR 5 with the intersection of no more than 2 counts = (5∙5-15)/5 = 2. Based on the results of data processing, we build a petal chart “sensory rose”. The correct Pentagon of the chart corresponds to the average result from multi-year data in the stream. If the rose is distorted, there are disproportions in the assimilation of information. Analyzing the survey data, the teacher finds out what is associated with a minimum of performance, a narrow range of interests, or lack of emotions. In our opinion, color, colorful electronic tasks should be developed and optimized in strict canons, proportions of artistic graphics, and the computer class should be upgraded in the direction of more compact and ergonomic models that are able to support the appropriate graphic parameters. As a technical means for comfortable work in the classroom and at home, an example of configuration of a small AMD processor kit with support for energy saving technology at the hardware and software level is offered. Energy savings on Asrock motherboard M1-ITX housing FOXS101 is, in comparison with desktop - up to 85%. The video adapter provides high-quality graphics and simultaneous connection of three monitors of different formats. The results of the periodic survey show that in individual use the mobile and compact models displace stationary computers, duplicating and effectively complementing their functions with elements of the entertainment industry.

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Keywords

эргономика, тест, компьютер, сеть, данные, формат, задание, визуализация, эмоции, АСМР, ergonomics, test, computer, network, data, format, assignment, visualization, emotion, ASMR

Authors

NameOrganizationE-mail
Denisov D. P.Omsk college of lawdmid6@rambler.ru
Ogryzkov V.E.Siberian Institute of business and information technologiesra9mgg@mail.ru
Всего: 2

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 THE FACTORS OF COMFORT AND TOUCH DEVICES IN THE EDUCATION SPHERE | Open and distance education. 2018. № 3(71). DOI: 10.17223/16095944/71/8

THE FACTORS OF COMFORT AND TOUCH DEVICES IN THE EDUCATION SPHERE | Open and distance education. 2018. № 3(71). DOI: 10.17223/16095944/71/8

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