The virtual scene in computer games as a source of forensically significant information about an offender's personality: Problem formulation
The contemporary entertainment industry offers a wide range of computer games across various genres. At the same time, like any leisure activity, computer games have become a locus for concentrating forensically significant information about the personalities of players, especially if these players subsequently commit crimes that bear a suspicious resemblance to actions preliminarily rehearsed in some form within these virtual environments. Prevailing trends in the modern world of virtual entertainment suggest that the number of people choosing this form of leisure will grow, and consequently, the volume of sources containing forensically significant information will increase. In the future, the emergence of a new type of examination related to the study of in-game behavior is possible. It is considered justified that such an examination would be a subtype of forensic psychological examination. The authors declare no conflicts of interests.
Keywords
offender's personality, behavior, computer games, crime preparation, motiveAuthors
| Name | Organization | |
| Vedernikov Nikolai T. | National Research Tomsk State University | crim.just@mail.ru |
| Yuan Vladimir L. | West Siberian Branch of the Russian State University of Justice | it-rigon@mail.ru |
References
The virtual scene in computer games as a source of forensically significant information about an offender's personality: Problem formulation | Ugolovnaya yustitsiya – Russian Journal of Criminal Law. 2025. № 26. DOI: 10.17223/23088451/26/21